(The title up there reads like the title to the worst Harry Potter book ever.)
So I had previously intended this post to be about what
we know about paths, but after reading one particular thread over on WildStar
Central, I decided to shift gears. Instead of taking a look at paths, I instead
want to focus on one of WildStar’s key features: limited action sets and the
ability to quickly swap them. Specifically, I want to discuss the impact these
action sets have on gear (and vice-versa).
For those who aren’t fully aware, WildStar employs what
they refer to as “limited action sets.” What this means is that instead of a
bunch of cluttered action bars, you will have access to one singular bar
located on the bottom of your screen. This is done intentionally, and used as a
means of providing easy access to 8 abilities instead of playing your keyboard
like a piano in an attempt to maximize your DPS. That said, you aren’t only
going to receive 8 abilities throughout your entire career as whatever class
you play (it better be Esper). Instead, you will have to make specific load outs
with the intention of performing whatever role you’re aiming for. For example,
if you’re looking to be a healer, you’re going to want to place a fair amount
of support and control spells on your bar, things that are going to help you
accomplish the task at hand with the chosen role. If you’ve watched any of the
Livestreams, you’ll notice that these abilities can be switched out easily and
often, and this is in fact encouraged.
However, a problem lies there.
In any game that involves specializing in a specific
role, there is the obvious question of gear. You’ll obviously want to collect
gear that works for your spec; it doesn’t do you much good to throw on a bunch
of +healing stuff if you’re hoping to lob hefty fireballs at your enemies.
Without knowing much about how WildStar’s stat system works, this raises some
question. With the goal of allowing players to rapidly swap out abilities and
change roles, how will players gear up? Will it be necessary to collect two
sets of gear in order to totally maximize the potential of all the tools at
your disposal? If so, does this really save more time than respeccing?
Of course, these problems are neutralized if the same
stats handle multiple things: for instance, would an “Intelligence” skill
potentially boost both healing and damage? If that’s the case, do we run into
the risk of there being too much competition for the same pieces of loot? Would
all “casters” (I use that term loosely with this game) be rolling on the same
equipment? What about tanks/melee DPS?
One thing that Blizzard has recently discussed
implementing that I think is interesting is the idea of your gear sort of “respeccing”
itself to fit your spec. For example, if you’re playing an Esper who’s specced
for damage, your light armor would boast stats that grant bonuses to healing.
The second you switch around and become more damage-heavy, the gear would
change so that its stats supported damage dealing abilities instead. The only
problem with that is that, to our knowledge, WildStar doesn’t feature a
hard-and-fast speccing system that just says “Hey, now you’re a healer!”
Instead, our abilities and some wide-branching trees that we’ve only had a
glimpse of dictate that. It’s not like WoW in that all 3 trees have a specific
job; it’s much more complicated.
What I foresee happening is that, despite having these
awesome load outs, we will have to decide what we intend to focus on, and then
gear into that. We’ll be able to effectively play as our “off-spec,” but unless
you spend time gearing that way, you’re never going to be quite as effective. I
know, right now you’re probably thinking, “Well hey, no duh: you can’t play everything at once!? Shocking!”
But the reason I have to conjecture this is because we’re being sold on this
idea of swapping everything out and still being effective. I would love to be
able to be out pew-pew’ing stuff on my own, then get pulled into a dungeon with
some friends and be able to heal flawlessly without having to worry about my
gear not being up to snuff. And I haven’t
even touched PvP and all that because, frankly, I don’t know jack-squat about
it and I can’t go making myself look like more of a fool than I already am!
Again, I know a lot of this is conjecture based upon what
limited info we know, but I hope that load-outs and limited action bars are in
themselves limited because of the gear I have. As one poster astutely put it, “The
freedom they’re giving us isn’t really freedom at all.” That may be a little
dramatic, but I feel it sort of speaks to the point I’m trying to make. I don’t
just want one or the other; I WANT IT ALL!!!
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